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So who will be first with HDMI 1.4 for us?? 3D capabilities
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CIR Engineering



Joined: 25 Aug 2008
Posts: 4269
Location: Chicago USA & Berlin Germany

Posted: Sun Jan 17, 2010 1:52 am    Post subject:

Mark_A_W wrote:
cmjohnson wrote:
In the theater, 24 FPS has been the standard forever. Does flicker really bother anyone in the theater? I think that dual 24 Hz channels would be quite tolerable.




CJ



Ahh....you do realise that they double the 24fps to 48hz in the cinema?


Even then, I find the 48hz flicker UNBEARABLE.


Avatar, at 120fps (per eye I think), was rock solid. Even apart from the 3D the image was the best I've seen. Sharp, and NO FLICKER. I vastly prefer a digital projector in the cinemas.



Back to the main discussion..


If 1080i 120hz will work for 3D, then maybe 1080i 96hz will work too (?)

I mentioned 1080i 96Hz to Lumagen and I think they said they would try to support it, but I don't remember. I think it's all up in the air, and until folks start experimenting we really won't know what will work well with 3D.

I really want to hear about experiments with HTPC's and 3D when you guys get some up and running.

craigr

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Nashou66



Joined: 12 Jan 2007
Posts: 16171
Location: West Seneca NY

Posted: Sun Jan 17, 2010 2:08 am    Post subject:

Craig you need to get a demo unit from Tv-one, it may not be big on calibration features or inputs but it has really high bandwidth capabilities, i tried 800p@120 and it looked pretty good. And wont we be able to save on bandwidth for 3D if they do scope movies with it? We can do AAS then, and use less bandwidth.

Athanasios

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ecrabb
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Joined: 13 Mar 2006
Posts: 15909
Location: Utah

TV/Projector: JVC RS40, Epson 5010

Posted: Sun Jan 17, 2010 2:24 am    Post subject:

Mark_A_W wrote:
Ahh....you do realise that they double the 24fps to 48hz in the cinema?

Three-blade shutters also triple-display the same film frame for a 72hz refresh, though I think two-blade projectors are more common.

Mark_A_W wrote:
Avatar, at 120fps (per eye I think), was rock solid. Even apart from the 3D the image was the best I've seen. Sharp, and NO FLICKER. I vastly prefer a digital projector in the cinemas.

Where did you read the RealD system was 120hz per eye? I didn't find it as rock solid as you did, though it was very good. I did notice the 24fps source image several times, but no noticeable flicker so I wasn't sure about the projector/refresh. But then, I don't find the film projector refresh objectionable, so I wasn't suprised the RealD setup looked good.

This discussion is really premature until we see exactly how the content is formatted, how the players (software and hardware) decode and output it, and how well our CRTs work with the shutter glasses.

SC
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VideoGrabber



Joined: 09 Apr 2006
Posts: 933
Location: Michigan

Posted: Sun Jan 17, 2010 5:25 am    Post subject:

I hate to be the bearer of bad tidings, but I have to interject a little reality here. After the refresh rate issues are resolved, along with signal conversion, reduced resolution, etc, etc. CRT owners are still going to have big problems.

> ...and how well our CRTs work with the shutter glasses. <

Our CRT PJs will work fine with the shutter glasses, with a bit of ghosting that will be inevitable from green tube persistence, and the fact that green tends to produce most of the luminance. Many would find it tolerable, and a worthwhile tradeoff.

But, and this is a big but, I'm not sure anyone will want to use it. Why not? Because 3D will turn a 2D CRT from a 12 ftL experience into a 4 ftL experience. Sad That's assuming you had 12 ftL to start with. Unless you also take extraordinary measures... shrink your screen size, or go to a high-power retroreflective screen (and position it to take advantage of the narrow viewing cone), 3D will simply be too dim and lack any punch on CRT displays.

How come? Because the active technology shutter glasses cut the light output in half (each open only 50% of the time), and even when open, they're not 100% transmissive. You'll lose about 2/3 of the light output (they pass about 30-40% per eye). Simple physics dictates that a CRT is not a good match for 3D, because we're already starting out behind the curve on brightness in the first place.

The only way around this would be a stack, with one PJ polarized left-circular, and the other right-circular. And using the passive glasses like they do in the theaters. With a stack, that also resolves any refresh rate and bandwidth issues, but as has been pointed out here, the number of folks that would (or even could, if they wanted to) set up a stack is pretty darn small.

Here's what Rodolfo La Maestra (an industry analyst) recently had to say about his experience of 3D at the CES 2010 show:

"Regarding light output, resolution drop, color shifts, color rendition, impacted whites and blacks, I do not want to sound negative but it feels like viewing a large projection screen with the projector iris totally closed, the lamp at the end of its life, and a totally altered color temperature compared to 2D. However, I enjoyed the 3D LG projector and the 3D Panasonic plasmas (flicker did not affect me)."

Ouch! Sad And that was on bright digital projectors and plasmas, not (comparatively) dim to start CRTs.

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AnalogRocks
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Joined: 08 Mar 2006
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Location: Toronto, Ontario, Canada

TV/Projector: Sony 1252Q, AMPRO 4000G

Posted: Sun Jan 17, 2010 5:37 am    Post subject:

We gotta start reproducing those old Sony 72" screen with the 13 gain Very Happy
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