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Whats the Point
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km987654



Joined: 25 Jul 2007
Posts: 2874
Location: Australia

TV/Projector: Barco BG809s

Posted: Wed May 21, 2008 12:48 pm    Post subject: Whats the Point

What is the point in more vertical frequency. Say going from 155hz to 200hz or beyond??
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ecrabb
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Joined: 13 Mar 2006
Posts: 15909
Location: Utah

TV/Projector: JVC RS40, Epson 5010

Posted: Wed May 21, 2008 2:59 pm    Post subject:

Refresh? Who runs refreshes like that? Where have you even heard of it?

The only groups that run really high refreshes are people doing immersive 3D where they need double refresh for active stereo LCD shutter glasses, and gamers on desktop CRT's, but neither of those groups run beyond 100-120hz as far as I'm aware. I've never heard of anybody running a 155-200hz refresh or beyond.

Are you sure you're not thinking of bandwidth? Signal bandwidth for a high resolution and refresh can easily run up into the 200+mhz range.

SC
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tse



Joined: 03 May 2006
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Posted: Wed May 21, 2008 5:13 pm    Post subject:

Motion would be smoother with that many different frames.

Scott

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ecrabb
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TV/Projector: JVC RS40, Epson 5010

Posted: Wed May 21, 2008 6:08 pm    Post subject:

Motion surely would be super-smooth at those kids of refresh rates - assuming you had a source that would support it (real-time 2D and 3D as in VR or gaming)... But, no normal consumer video sources could take advantage of it. 1080p @ 72 or 75 hz is the highest practical signal we need for HT.

I wonder how many displays outside of a super specialized commercial market would even support refreshes like that at any but the lowest resolutions. I know there are some graphics-grade CRT monitors that will handle 120hz or higher refresh, but they would only do it at lower resolutions like VGA or SVGA. As soon as you got up into the 1600x1200 range, then you were limited to 60-75hz.

1080p at 120hz would require somewhere around 375mhz worth of bandwidth, wouldn't it?

SC
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perisoft



Joined: 29 Aug 2007
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Posted: Wed May 21, 2008 7:56 pm    Post subject:

The eye can't see better than about 60fps in the best of times (very bright light). In dimmer light your effective motion perception ability is around 30fps. If you could actually see the difference between 150fps and 100fps, 24fps movies would look like a bunch of photographs. Gamers try to run huge refresh rates, but it's placebo; nothing more. And even if the eye could perceive the difference, it would be meaningless on CRT front projectors, since the phosphor decay time is even longer than on standard CRT monitors. If you're not seeing flicker on a CRT, either the display device or your eyes aren't quick enough to notice any frames stuck in the middle anyway.

And, yes, with movies / video you have a 24fps source, or maybe a 60fps source for HD material (not sure about that). You could run 6000hz but you'd just see the same frame a hundred times in a row. Yes, technically you could interpolate the frames, but that's very intensive and would be pointless for the above-mentioned reasons.

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ecrabb
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Posted: Wed May 21, 2008 10:10 pm    Post subject:

But, 24fps DOES look like a bunch of photographs sometimes - especially with large/high-contrast areas and a fast motion. Besides, the flicker at 24fps is hideous, which is why projectors use a 3-bladed shutter. Even with 72 short flickers per second, flicker is still noticeable - especially in your peripheral vision. Of course, shutter flicker is a worst-case scenario. My point for mentioning the projectors was just to point out that flicker in film projectors is very short-duration instances of no light at 72hz, and it's certainly not invisible. That implies to me that the motion sensitivity goes well beyond 60hz.

Now, you might be right that there wouldn't be a huge difference between 100fps and 150fps, but I suspect that either would look VERY different from 60fps. I suspect the vision mechanism is probably much more sensitive than you think it is. Can you point to some research that shows the eye's upper limit of motion/flicker sensitivity tops out at 60hz? I did a quick Google, but didn't see anything pop up immediately.

Yes, 720p has a 60hz capture/display rate. 1080i is 60 fields/30 interlaced frames per second.

SC
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perisoft



Joined: 29 Aug 2007
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Posted: Wed May 21, 2008 10:31 pm    Post subject:

ecrabb, I dug that up doing research for my "Light, Color, and Vision" class in college. Probably the only thing that was interesting the whole time. And that was pre-wikipedia - all scholarly sources. No f*cking clue what they were, though.
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Person99



Joined: 09 Mar 2006
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Location: Flower Mound, TX

Posted: Wed May 21, 2008 10:57 pm    Post subject:

tse wrote:
Motion would be smoother with that many different frames.

Scott


Yes, but the problem is we only have three source material frame rates:
- 24 frames per second
- 60 frames per second
- 60 fields per second

Unless you are using interpolation, you will not have any more frames than that. So, from a 24 fps source, 72, 96, or 120 all look exactly the same. The only point of higher frame rates is to reduce flicker or interlacing artifacts.

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perisoft



Joined: 29 Aug 2007
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Location: Ithaca, NY

Posted: Wed May 21, 2008 11:01 pm    Post subject:

It would be interesting to do a frame-interpolator for 24 frame stuff. At that level, going to 48hz would make a significant difference in some scenes (long, steady pans always bother me if it's a bright image). It's tricky software at best, though, and it would definitely have to buffer material to preprocess, which would be a real pain in the ass.

You could do it, though. Would be an interesting project, but you'd have to sell 'em for ten grand even if you wrote off your time.

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Person99



Joined: 09 Mar 2006
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Posted: Wed May 21, 2008 11:15 pm    Post subject:

perisoft wrote:
It would be interesting to do a frame-interpolator for 24 frame stuff.


Trust me, it is not. Go see one of the 120 Hz LCDs with interpolation to see how weird this looks. They all actually have very good processing, but it just looks funny.

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Dave

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km987654



Joined: 25 Jul 2007
Posts: 2874
Location: Australia

TV/Projector: Barco BG809s

Posted: Thu May 22, 2008 12:11 am    Post subject:

I am reading the Barco reference sheets for the data and graphics models. Most have vertical scan rates of 37-155 but others scan to 200hz or better. So what benefit is there for HDTV in going from 155hz to 200 or more? RGB bandwidth is another matter.
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AnalogRocks
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Joined: 08 Mar 2006
Posts: 26706
Location: Toronto, Ontario, Canada

TV/Projector: Sony 1252Q, AMPRO 4000G

Posted: Thu May 22, 2008 12:29 am    Post subject:

ecrabb wrote:
Motion surely would be super-smooth at those kids of refresh rates - assuming you had a source that would support it (real-time 2D and 3D as in VR or gaming)... But, no normal consumer video sources could take advantage of it. 1080p @ 72 or 75 hz is the highest practical signal we need for HT.

I wonder how many displays outside of a super specialized commercial market would even support refreshes like that at any but the lowest resolutions. I know there are some graphics-grade CRT monitors that will handle 120hz or higher refresh, but they would only do it at lower resolutions like VGA or SVGA. As soon as you got up into the 1600x1200 range, then you were limited to 60-75hz.

1080p at 120hz would require somewhere around 375mhz worth of bandwidth, wouldn't it?

SC


I run a couple of games at 1600x1200 at 200Hz on my Princeton Graphic's G95 19" monitor and my Sony G520P. The play is super smooth.

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Person99



Joined: 09 Mar 2006
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Location: Flower Mound, TX

Posted: Thu May 22, 2008 12:50 am    Post subject:

km987654 wrote:
I am reading the Barco reference sheets for the data and graphics models. Most have vertical scan rates of 37-155 but others scan to 200hz or better. So what benefit is there for HDTV in going from 155hz to 200 or more? RGB bandwidth is another matter.


This is scan rates. Your original post said vertical refresh rate.

These are different things.

The scan rate is the combination of resolution and refresh rate. So, now to your REAL question. If the tubes are capable of it, you can run very high resolutions at high refresh rates. For instance 2500x2000@85 is a scanning frequency of about 173 kHz.

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MikeEby



Joined: 24 Jun 2007
Posts: 5237
Location: Osceola, Indiana

Posted: Thu May 22, 2008 1:02 am    Post subject:

Person99 wrote:
perisoft wrote:
It would be interesting to do a frame-interpolator for 24 frame stuff.


Trust me, it is not. Go see one of the 120 Hz LCDs with interpolation to see how weird this looks. They all actually have very good processing, but it just looks funny.


I second that, it just looks strange especially for film based material, sports and live action stuff might be ok but watching movies, no way. I really like 72Hz, not perfectly smooth motion better than 60 Hz judder.

Mike

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AnalogRocks
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Posted: Thu May 22, 2008 7:08 am    Post subject:

It does look very odd. Almost like the old day's when you were watching a TV show shot on film and they ended up shooting one scene on video tape. The picture just wasn't right.
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km987654



Joined: 25 Jul 2007
Posts: 2874
Location: Australia

TV/Projector: Barco BG809s

Posted: Thu May 22, 2008 9:23 am    Post subject:

My first post says "vertical frequency" as per the Barco cross reference tables. As stated most are at 37-155 but some are at 200hz or better.

As I understand vertical frequency is measured in Hz and horizontal frequency is measured in Khz.
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WanMan



Joined: 19 Mar 2006
Posts: 10270


Posted: Thu May 22, 2008 9:52 am    Post subject:

perisoft wrote:
The eye can't see better than about 60fps in the best of times (very bright light). In dimmer light your effective motion perception ability is around 30fps. If you could actually see the difference between 150fps and 100fps, 24fps movies would look like a bunch of photographs. Gamers try to run huge refresh rates, but it's placebo; nothing more. And even if the eye could perceive the difference, it would be meaningless on CRT front projectors, since the phosphor decay time is even longer than on standard CRT monitors. If you're not seeing flicker on a CRT, either the display device or your eyes aren't quick enough to notice any frames stuck in the middle anyway.

And, yes, with movies / video you have a 24fps source, or maybe a 60fps source for HD material (not sure about that). You could run 6000hz but you'd just see the same frame a hundred times in a row. Yes, technically you could interpolate the frames, but that's very intensive and would be pointless for the above-mentioned reasons.


I do not know about that. For instance, in DLP using a color wheel what is the primary color (red, green, or blue) frequency? For those seeing DLP rainbows I am betting the frequency of the color wheel is >>60 Hz.

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Dave Lister



Joined: 16 Jan 2007
Posts: 436
Location: Adelaide, South Australia

Posted: Thu May 22, 2008 12:37 pm    Post subject:

AnalogRocks wrote:
ecrabb wrote:
Motion surely would be super-smooth at those kids of refresh rates - assuming you had a source that would support it (real-time 2D and 3D as in VR or gaming)... But, no normal consumer video sources could take advantage of it. 1080p @ 72 or 75 hz is the highest practical signal we need for HT.

I wonder how many displays outside of a super specialized commercial market would even support refreshes like that at any but the lowest resolutions. I know there are some graphics-grade CRT monitors that will handle 120hz or higher refresh, but they would only do it at lower resolutions like VGA or SVGA. As soon as you got up into the 1600x1200 range, then you were limited to 60-75hz.

1080p at 120hz would require somewhere around 375mhz worth of bandwidth, wouldn't it?

SC


I run a couple of games at 1600x1200 at 200Hz on my Princeton Graphic's G95 19" monitor and my Sony G520P. The play is super smooth.

Run a program called fraps and see what your actual frame rate is, you might be surprised at how many frames per second you are actually getting.

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Person99



Joined: 09 Mar 2006
Posts: 4899
Location: Flower Mound, TX

Posted: Thu May 22, 2008 2:35 pm    Post subject:

WanMan wrote:
perisoft wrote:
The eye can't see better than about 60fps in the best of times (very bright light). In dimmer light your effective motion perception ability is around 30fps. If you could actually see the difference between 150fps and 100fps, 24fps movies would look like a bunch of photographs. Gamers try to run huge refresh rates, but it's placebo; nothing more. And even if the eye could perceive the difference, it would be meaningless on CRT front projectors, since the phosphor decay time is even longer than on standard CRT monitors. If you're not seeing flicker on a CRT, either the display device or your eyes aren't quick enough to notice any frames stuck in the middle anyway.

And, yes, with movies / video you have a 24fps source, or maybe a 60fps source for HD material (not sure about that). You could run 6000hz but you'd just see the same frame a hundred times in a row. Yes, technically you could interpolate the frames, but that's very intensive and would be pointless for the above-mentioned reasons.


I do not know about that. For instance, in DLP using a color wheel what is the primary color (red, green, or blue) frequency? For those seeing DLP rainbows I am betting the frequency of the color wheel is >>60 Hz.


Most of the color wheels now are between 240 and 300 Hz. Rainbows occur because the red, blue, and green parts of the same screen image strike different parts of retina because your eye changed position in a duration shorter than the few milliseconds between colors.

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MikeEby



Joined: 24 Jun 2007
Posts: 5237
Location: Osceola, Indiana

Posted: Thu May 22, 2008 3:06 pm    Post subject:

Person99 wrote:

Most of the color wheels now are between 240 and 300 Hz. Rainbows occur because the red, blue, and green parts of the same screen image strike different parts of retina because your eye changed position in a duration shorter than the few milliseconds between colors.


Great explanation Dave! I am very sensitive to RBE and 60 Hz 2:3 pulldown judder is there any correlation between the two?

Mike

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